## Example 4

Let's bring up Stretch in the Willow Garage world from the [gazebo basics tutorial](gazebo_basics.md) and RViz by using the following command. ```{.bash .shell-prompt} roslaunch stretch_gazebo gazebo.launch world:=worlds/willowgarage.world rviz:=true ``` The `rviz` flag will open an RViz window to visualize a variety of ROS topics. In a new terminal, run the following commands to execute the [marker.py](https://github.com/hello-robot/stretch_tutorials/blob/noetic/src/marker.py) node. ```{.bash .shell-prompt} cd catkin_ws/src/stretch_tutorials/src/ python3 marker.py ``` The GIF below demonstrates how to add a new `Marker` display type, and change the topic name from `/visualization_marker` to `/balloon`. A red sphere marker should appear above the Stretch robot.

### The Code ```python #!/usr/bin/env python3 import rospy from visualization_msgs.msg import Marker class Balloon(): """ A class that attaches a Sphere marker directly above the Stretch robot. """ def __init__(self): """ Function that initializes the marker's features. :param self: The self reference. """ self.publisher = rospy.Publisher('balloon', Marker, queue_size=10) self.marker = Marker() self.marker.header.frame_id = 'base_link' self.marker.header.stamp = rospy.Time() self.marker.type = self.marker.SPHERE self.marker.id = 0 self.marker.action = self.marker.ADD self.marker.scale.x = 0.5 self.marker.scale.y = 0.5 self.marker.scale.z = 0.5 self.marker.color.r = 1.0 self.marker.color.g = 0.0 self.marker.color.b = 0.0 self.marker.color.a = 1.0 self.marker.pose.position.x = 0.0 self.marker.pose.position.y = 0.0 self.marker.pose.position.z = 2.0 rospy.loginfo("Publishing the balloon topic. Use RViz to visualize.") def publish_marker(self): """ Function that publishes the sphere marker. :param self: The self reference. :publishes self.marker: Marker message. """ self.publisher.publish(self.marker) if __name__ == '__main__': rospy.init_node('marker') balloon = Balloon() rate = rospy.Rate(10) while not rospy.is_shutdown(): balloon.publish_marker() rate.sleep() ``` ### The Code Explained Now let's break the code down. ```python #!/usr/bin/env python3 ``` Every Python ROS [Node](http://wiki.ros.org/Nodes) will have this declaration at the top. The first line makes sure your script is executed as a Python3 script. ```python import rospy from visualization_msgs.msg import Marker ``` You need to import `rospy` if you are writing a ROS [Node](http://wiki.ros.org/Nodes). Import the `Marker` type from the `visualization_msgs.msg` package. This import is required to publish a `Marker`, which will be visualized in RViz. ```python self.pub = rospy.Publisher('balloon', Marker, queue_size=10) ``` This section of code defines the talker's interface to the rest of ROS. `pub = rospy.Publisher("balloon", Twist, queue_size=1)` declares that your node is publishing to the `/ballon` topic using the message type `Twist`. ```python self.marker = Marker() self.marker.header.frame_id = 'base_link' self.marker.header.stamp = rospy.Time() self.marker.type = self.marker.SPHERE ``` Create a `Marker()` message type. Markers of all shapes share a common type. Set the frame ID and type. The frame ID is the frame in which the position of the marker is specified. The type is the shape of the marker. Further details on marker shapes can be found here: [RViz Markers](http://wiki.ros.org/rviz/DisplayTypes/Marker) ```python self.marker.id = 0 ``` Each marker has a unique ID number. If you have more than one marker that you want to be displayed at a given time, then each needs to have a unique ID number. If you publish a new marker with the same ID number as an existing marker, it will replace the existing marker with that ID number. ```python self.marker.action = self.marker.ADD ``` This line of code sets the action. You can add, delete, or modify markers. ```python self.marker.scale.x = 0.5 self.marker.scale.y = 0.5 self.marker.scale.z = 0.5 ``` These are the size parameters for the marker. These will vary by marker type. ```python self.marker.color.r = 1.0 self.marker.color.g = 0.0 self.marker.color.b = 0.0 ``` Color of the object, specified as r/g/b/a, with values in the range of [0, 1]. ```python self.marker.color.a = 1.0 ``` The alpha value is from 0 (invisible) to 1 (opaque). If you don't set this then it will automatically default to zero, making your marker invisible. ```python self.marker.pose.position.x = 0.0 self.marker.pose.position.y = 0.0 self.marker.pose.position.z = 2.0 ``` Specify the pose of the marker. Since spheres are rotationally invariant, we're only going to specify the positional elements. As usual, these are in the coordinate frame named in `frame_id`. In this case, the position will always be directly 2 meters above the frame_id (*base_link*), and will move with it. ```python def publish_marker(self): self.publisher.publish(self.marker) ``` Publish the Marker data structure to be visualized in RViz. ```python rospy.init_node('marker', argv=sys.argv) balloon = Balloon() rate = rospy.Rate(10) ``` The next line, `rospy.init_node(NAME, ...)`, is very important as it tells rospy the name of your node -- until rospy has this information, it cannot start communicating with the ROS Master. !!! note The name must be a base name, i.e. it cannot contain any slashes "/". Instantiate class with `Balloon()`. The `rospy.rate()` is the rate at which the node is going to publish information (10 Hz). ```python while not rospy.is_shutdown(): balloon.publish_marker() rate.sleep() ``` This loop is a fairly standard rospy construct: checking the `rospy.is_shutdown()` flag and then doing work. You have to check `is_shutdown()` to check if your program should exit (e.g. if there is a `Ctrl+c` or otherwise). The loop calls `rate.sleep()`, which sleeps just long enough to maintain the desired rate through the loop.