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- package roaring
-
- import "container/heap"
-
- /////////////
- // The priorityQueue is used to keep Bitmaps sorted.
- ////////////
-
- type item struct {
- value *Bitmap
- index int
- }
-
- type priorityQueue []*item
-
- func (pq priorityQueue) Len() int { return len(pq) }
-
- func (pq priorityQueue) Less(i, j int) bool {
- return pq[i].value.GetSizeInBytes() < pq[j].value.GetSizeInBytes()
- }
-
- func (pq priorityQueue) Swap(i, j int) {
- pq[i], pq[j] = pq[j], pq[i]
- pq[i].index = i
- pq[j].index = j
- }
-
- func (pq *priorityQueue) Push(x interface{}) {
- n := len(*pq)
- item := x.(*item)
- item.index = n
- *pq = append(*pq, item)
- }
-
- func (pq *priorityQueue) Pop() interface{} {
- old := *pq
- n := len(old)
- item := old[n-1]
- item.index = -1 // for safety
- *pq = old[0 : n-1]
- return item
- }
-
- func (pq *priorityQueue) update(item *item, value *Bitmap) {
- item.value = value
- heap.Fix(pq, item.index)
- }
-
- /////////////
- // The containerPriorityQueue is used to keep the containers of various Bitmaps sorted.
- ////////////
-
- type containeritem struct {
- value *Bitmap
- keyindex int
- index int
- }
-
- type containerPriorityQueue []*containeritem
-
- func (pq containerPriorityQueue) Len() int { return len(pq) }
-
- func (pq containerPriorityQueue) Less(i, j int) bool {
- k1 := pq[i].value.highlowcontainer.getKeyAtIndex(pq[i].keyindex)
- k2 := pq[j].value.highlowcontainer.getKeyAtIndex(pq[j].keyindex)
- if k1 != k2 {
- return k1 < k2
- }
- c1 := pq[i].value.highlowcontainer.getContainerAtIndex(pq[i].keyindex)
- c2 := pq[j].value.highlowcontainer.getContainerAtIndex(pq[j].keyindex)
-
- return c1.getCardinality() > c2.getCardinality()
- }
-
- func (pq containerPriorityQueue) Swap(i, j int) {
- pq[i], pq[j] = pq[j], pq[i]
- pq[i].index = i
- pq[j].index = j
- }
-
- func (pq *containerPriorityQueue) Push(x interface{}) {
- n := len(*pq)
- item := x.(*containeritem)
- item.index = n
- *pq = append(*pq, item)
- }
-
- func (pq *containerPriorityQueue) Pop() interface{} {
- old := *pq
- n := len(old)
- item := old[n-1]
- item.index = -1 // for safety
- *pq = old[0 : n-1]
- return item
- }
-
- //func (pq *containerPriorityQueue) update(item *containeritem, value *Bitmap, keyindex int) {
- // item.value = value
- // item.keyindex = keyindex
- // heap.Fix(pq, item.index)
- //}
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