- // Copyright 2020 The Gitea Authors. All rights reserved.
- // Copyright 2015 Kenneth Shaw
- // Use of this source code is governed by a MIT-style
- // license that can be found in the LICENSE file.
-
- package emoji
-
- import (
- "sort"
- "strings"
- "sync"
- )
-
- // Gemoji is a set of emoji data.
- type Gemoji []Emoji
-
- // Emoji represents a single emoji and associated data.
- type Emoji struct {
- Emoji string
- Description string
- Aliases []string
- UnicodeVersion string
- SkinTones bool
- }
-
- var (
- // codeMap provides a map of the emoji unicode code to its emoji data.
- codeMap map[string]int
-
- // aliasMap provides a map of the alias to its emoji data.
- aliasMap map[string]int
-
- // codeReplacer is the string replacer for emoji codes.
- codeReplacer *strings.Replacer
-
- // aliasReplacer is the string replacer for emoji aliases.
- aliasReplacer *strings.Replacer
-
- once sync.Once
- )
-
- func loadMap() {
-
- once.Do(func() {
-
- // initialize
- codeMap = make(map[string]int, len(GemojiData))
- aliasMap = make(map[string]int, len(GemojiData))
-
- // process emoji codes and aliases
- codePairs := make([]string, 0)
- aliasPairs := make([]string, 0)
-
- // sort from largest to small so we match combined emoji first
- sort.Slice(GemojiData, func(i, j int) bool {
- return len(GemojiData[i].Emoji) > len(GemojiData[j].Emoji)
- })
-
- for i, e := range GemojiData {
- if e.Emoji == "" || len(e.Aliases) == 0 {
- continue
- }
-
- // setup codes
- codeMap[e.Emoji] = i
- codePairs = append(codePairs, e.Emoji, ":"+e.Aliases[0]+":")
-
- // setup aliases
- for _, a := range e.Aliases {
- if a == "" {
- continue
- }
-
- aliasMap[a] = i
- aliasPairs = append(aliasPairs, ":"+a+":", e.Emoji)
- }
- }
-
- // create replacers
- codeReplacer = strings.NewReplacer(codePairs...)
- aliasReplacer = strings.NewReplacer(aliasPairs...)
- })
-
- }
-
- // FromCode retrieves the emoji data based on the provided unicode code (ie,
- // "\u2618" will return the Gemoji data for "shamrock").
- func FromCode(code string) *Emoji {
- loadMap()
- i, ok := codeMap[code]
- if !ok {
- return nil
- }
-
- return &GemojiData[i]
- }
-
- // FromAlias retrieves the emoji data based on the provided alias in the form
- // "alias" or ":alias:" (ie, "shamrock" or ":shamrock:" will return the Gemoji
- // data for "shamrock").
- func FromAlias(alias string) *Emoji {
- loadMap()
- if strings.HasPrefix(alias, ":") && strings.HasSuffix(alias, ":") {
- alias = alias[1 : len(alias)-1]
- }
-
- i, ok := aliasMap[alias]
- if !ok {
- return nil
- }
-
- return &GemojiData[i]
- }
-
- // ReplaceCodes replaces all emoji codes with the first corresponding emoji
- // alias (in the form of ":alias:") (ie, "\u2618" will be converted to
- // ":shamrock:").
- func ReplaceCodes(s string) string {
- loadMap()
- return codeReplacer.Replace(s)
- }
-
- // ReplaceAliases replaces all aliases of the form ":alias:" with its
- // corresponding unicode value.
- func ReplaceAliases(s string) string {
- loadMap()
- return aliasReplacer.Replace(s)
- }
-
- // FindEmojiSubmatchIndex returns index pair of longest emoji in a string
- func FindEmojiSubmatchIndex(s string) []int {
- loadMap()
- found := make(map[int]int)
- keys := make([]int, 0)
-
- //see if there are any emoji in string before looking for position of specific ones
- //no performance difference when there is a match but 10x faster when there are not
- if s == ReplaceCodes(s) {
- return nil
- }
-
- // get index of first emoji occurrence while also checking for longest combination
- for j := range GemojiData {
- i := strings.Index(s, GemojiData[j].Emoji)
- if i != -1 {
- if _, ok := found[i]; !ok {
- if len(keys) == 0 || i < keys[0] {
- found[i] = j
- keys = []int{i}
- }
- if i == 0 {
- break
- }
- }
- }
- }
-
- if len(keys) > 0 {
- index := keys[0]
- return []int{index, index + len(GemojiData[found[index]].Emoji)}
- }
-
- return nil
- }
|