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More debugging

closed-social-glitch-2
Eugen Rochko 7 years ago
parent
commit
6611e3a2ef
3 changed files with 4 additions and 2 deletions
  1. +2
    -0
      app/assets/javascripts/components/components/status.jsx
  2. +1
    -1
      app/assets/javascripts/components/reducers/timelines.jsx
  3. +1
    -1
      config/environments/production.rb

+ 2
- 0
app/assets/javascripts/components/components/status.jsx View File

@ -45,6 +45,8 @@ const Status = React.createClass({
var { status, ...other } = this.props; var { status, ...other } = this.props;
console.log(status, this.props);
if (status.get('reblog') !== null) { if (status.get('reblog') !== null) {
let displayName = status.getIn(['account', 'display_name']); let displayName = status.getIn(['account', 'display_name']);

+ 1
- 1
app/assets/javascripts/components/reducers/timelines.jsx View File

@ -129,7 +129,7 @@ function updateTimeline(state, timeline, status) {
if (reblogOfId !== null) { if (reblogOfId !== null) {
const otherReblogs = state.get('statuses').filter(item => item.get('reblog') === reblogOfId).map((_, itemId) => itemId); const otherReblogs = state.get('statuses').filter(item => item.get('reblog') === reblogOfId).map((_, itemId) => itemId);
list = list.filterNot(itemId => itemId === reblogOfId || otherReblogs.includes(itemId));
list = list.filterNot(itemId => (itemId === reblogOfId || otherReblogs.includes(itemId)));
} }
return list.unshift(status.get('id')); return list.unshift(status.get('id'));

+ 1
- 1
config/environments/production.rb View File

@ -19,7 +19,7 @@ Rails.application.configure do
config.public_file_server.enabled = ENV['RAILS_SERVE_STATIC_FILES'].present? config.public_file_server.enabled = ENV['RAILS_SERVE_STATIC_FILES'].present?
# Compress JavaScripts and CSS. # Compress JavaScripts and CSS.
# config.assets.js_compressor = :uglifier
config.assets.js_compressor = Uglifier.new(mangle: false, output: { comments: :all })
# config.assets.css_compressor = :sass # config.assets.css_compressor = :sass
# Do not fallback to assets pipeline if a precompiled asset is missed. # Do not fallback to assets pipeline if a precompiled asset is missed.

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