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<length>0.6</length>
</cylinder>
</geometry>
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<friction>
<ode>
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<mu2>1</mu2>
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<slip2>0</slip2>
</ode>
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<coefficient>1</coefficient>
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<surface_radius>0</surface_radius>
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<ode>
<slip>0</slip>
</ode>
</torsional>
</friction>
<bounce>
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<threshold>1e+06</threshold>
</bounce>
<contact>
<collide_without_contact>0</collide_without_contact>
<collide_without_contact_bitmask>1</collide_without_contact_bitmask>
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<soft_cfm>0</soft_cfm>
<soft_erp>0.2</soft_erp>
<kp>1e+13</kp>
<kd>1</kd>
<max_vel>0.01</max_vel>
<min_depth>0</min_depth>
</ode>
<bullet>
<split_impulse>1</split_impulse>
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<soft_cfm>0</soft_cfm>
<soft_erp>0.2</soft_erp>
<kp>1e+13</kp>
<kd>1</kd>
</bullet>
</contact>
</surface>
</collision>
<collision name='surface'>
<laser_retro>0</laser_retro>
<max_contacts>10</max_contacts>
<pose frame=''>0 0 0.6 0 -0 0</pose>
<geometry>
<box>
<size>1.5 0.8 0.03</size>
</box>
</geometry>
<surface>
<friction>
<ode>
<mu>0.6</mu>
<mu2>0.6</mu2>
<fdir1>0 0 0</fdir1>
<slip1>0</slip1>
<slip2>0</slip2>
</ode>
<torsional>
<coefficient>1</coefficient>
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<surface_radius>0</surface_radius>
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<ode>
<slip>0</slip>
</ode>
</torsional>
</friction>
<bounce>
<restitution_coefficient>0</restitution_coefficient>
<threshold>1e+06</threshold>
</bounce>
<contact>
<collide_without_contact>0</collide_without_contact>
<collide_without_contact_bitmask>1</collide_without_contact_bitmask>
<collide_bitmask>1</collide_bitmask>
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<soft_cfm>0</soft_cfm>
<soft_erp>0.2</soft_erp>
<kp>1e+13</kp>
<kd>1</kd>
<max_vel>0.01</max_vel>
<min_depth>0</min_depth>
</ode>
<bullet>
<split_impulse>1</split_impulse>
<split_impulse_penetration_threshold>-0.01</split_impulse_penetration_threshold>
<soft_cfm>0</soft_cfm>
<soft_erp>0.2</soft_erp>
<kp>1e+13</kp>
<kd>1</kd>
</bullet>
</contact>
</surface>
</collision>
<collision name='back_right_leg'>
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<max_contacts>10</max_contacts>
<pose frame=''>-0.68 -0.38 0.3 0 -0 0</pose>
<geometry>
<cylinder>
<radius>0.02</radius>
<length>0.6</length>
</cylinder>
</geometry>
<surface>
<friction>
<ode>
<mu>1</mu>
<mu2>1</mu2>
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<slip1>0</slip1>
<slip2>0</slip2>
</ode>
<torsional>
<coefficient>1</coefficient>
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<surface_radius>0</surface_radius>
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<ode>
<slip>0</slip>
</ode>
</torsional>
</friction>
<bounce>
<restitution_coefficient>0</restitution_coefficient>
<threshold>1e+06</threshold>
</bounce>
<contact>
<collide_without_contact>0</collide_without_contact>
<collide_without_contact_bitmask>1</collide_without_contact_bitmask>
<collide_bitmask>1</collide_bitmask>
<ode>
<soft_cfm>0</soft_cfm>
<soft_erp>0.2</soft_erp>
<kp>1e+13</kp>
<kd>1</kd>
<max_vel>0.01</max_vel>
<min_depth>0</min_depth>
</ode>
<bullet>
<split_impulse>1</split_impulse>
<split_impulse_penetration_threshold>-0.01</split_impulse_penetration_threshold>
<soft_cfm>0</soft_cfm>
<soft_erp>0.2</soft_erp>
<kp>1e+13</kp>
<kd>1</kd>
</bullet>
</contact>
</surface>
</collision>
<collision name='back_left_leg'>
<laser_retro>0</laser_retro>
<max_contacts>10</max_contacts>
<pose frame=''>-0.68 0.38 0.3 0 -0 0</pose>
<geometry>
<cylinder>
<radius>0.02</radius>
<length>0.6</length>
</cylinder>
</geometry>
<surface>
<friction>
<ode>
<mu>1</mu>
<mu2>1</mu2>
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<slip2>0</slip2>
</ode>
<torsional>
<coefficient>1</coefficient>
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<surface_radius>0</surface_radius>
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<ode>
<slip>0</slip>
</ode>
</torsional>
</friction>
<bounce>
<restitution_coefficient>0</restitution_coefficient>
<threshold>1e+06</threshold>
</bounce>
<contact>
<collide_without_contact>0</collide_without_contact>
<collide_without_contact_bitmask>1</collide_without_contact_bitmask>
<collide_bitmask>1</collide_bitmask>
<ode>
<soft_cfm>0</soft_cfm>
<soft_erp>0.2</soft_erp>
<kp>1e+13</kp>
<kd>1</kd>
<max_vel>0.01</max_vel>
<min_depth>0</min_depth>
</ode>
<bullet>
<split_impulse>1</split_impulse>
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<soft_cfm>0</soft_cfm>
<soft_erp>0.2</soft_erp>
<kp>1e+13</kp>
<kd>1</kd>
</bullet>
</contact>
</surface>
</collision>
<collision name='front_right_leg'>
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<max_contacts>10</max_contacts>
<pose frame=''>0.68 -0.38 0.3 0 -0 0</pose>
<geometry>
<cylinder>
<radius>0.02</radius>
<length>0.6</length>
</cylinder>
</geometry>
<surface>
<friction>
<ode>
<mu>1</mu>
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<fdir1>0 0 0</fdir1>
<slip1>0</slip1>
<slip2>0</slip2>
</ode>
<torsional>
<coefficient>1</coefficient>
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<surface_radius>0</surface_radius>
<use_patch_radius>1</use_patch_radius>
<ode>
<slip>0</slip>
</ode>
</torsional>
</friction>
<bounce>
<restitution_coefficient>0</restitution_coefficient>
<threshold>1e+06</threshold>
</bounce>
<contact>
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<collide_without_contact_bitmask>1</collide_without_contact_bitmask>
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<ode>
<soft_cfm>0</soft_cfm>
<soft_erp>0.2</soft_erp>
<kp>1e+13</kp>
<kd>1</kd>
<max_vel>0.01</max_vel>
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</ode>
<bullet>
<split_impulse>1</split_impulse>
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<soft_cfm>0</soft_cfm>
<soft_erp>0.2</soft_erp>
<kp>1e+13</kp>
<kd>1</kd>
</bullet>
</contact>
</surface>
</collision>
<enable_wind>0</enable_wind>
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<static>0</static>
<allow_auto_disable>1</allow_auto_disable>
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<sim_time>147 596000000</sim_time>
<real_time>148 17807425</real_time>
<wall_time>1624476700 505930752</wall_time>
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<model name='Dumpster'>
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<scale>1 1 1</scale>
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<model name='cabinet'>
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<link name='cabinet_bottom_plate'>
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<model name='drc_practice_angled_barrier_45'>
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<model name='ground_plane'>
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<model name='table_short'>
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<light name='sun'>
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</light>
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<camera name='user_camera'>
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<view_controller>orbit</view_controller>
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